10/5/13: Dread selected for IndieCade 2013
IndieCade 2013 is going on right now in LA, and Dread was selected as one of their featured "night games"!
8/23/12: Four Colors al Fresco and Google+
Not sure how this slipped by me, but I totally forgot to mention that The Impossible Dream has had a Google+ page for quite a while now. I've added the link to our Links page.
To give a slight update on Four Colors al Fresco, I'm plugging away on the writing, and should have a ready-to-play teaser version up next month. I'm also getting the rest of what the game, and a Kickstarter campaign to publish it, needs to make it, I hope, worth the wait. If things go well, it will be in full color, with some tasty microfiction, enough villains to keep your heroes busy for a long time, and several alternate settings. I'm also hoping to have several extras to go with the book, but don't want to say anything more until I have some more details worked out.
8/12/12: Gen Con and Kickstarter
I'll be at Gen Con running a couple games of Four Colors al Fresco. But the exciting news is that you'll be able to buy Four Colors al Fresco in the not-terribly-distant future! I'll have bookmarks to hand out while I'm there, but the gist of it is that I'm aiming for sometime this winter to launch a Kickstarter campaign in order to have pretty full-color books next spring.
10/18/10: Winter 2010-2011 Conventions
The Impossible Dream will be running games at Rochester Gamers Community 4th Quarter Games Day 2010 (wow, that's a mouthful) and Con of the North 2011.
9/28/10: The Impossible Dream now has a Facebook page
Don't worry--our website will continue to get attention. But the nifty tools available make it much easier to put short, timely updates there. Anything important will show up both places, so if Facebook isn't your thing, don't worry. But if you want a little more content, check it out.
9/1/10: Dread now available in PDF!
Hopefully "better late than never" applies in these circumstances, but here it finally is. So, whether you've been patiently waiting for the PDF edition, can't afford the cost of the print book, or just want a digital copy to take to slumber parties, now it can be yours. The text has been completely reformatted for US-letter paper, for easy home printing--and the margins are such that you should be able to squeeze it onto A4, too (or just shrink-to-fit, of course). Head on over to RPGNow or DriveThruRPG and pick up a copy. Or buy copies for all your friends.
8/20/10: We're not dead yet!
Despite appearances to the contrary, The Impossible Dream hasn't proved to be impossible--just a bit tricky. Various life changes and whatnot have slowed some of the production, but we've also spawned a new company, and gotten involved in some new ventures.
Most of Akira's time is now focused on Windmill Game Co., while Epidiah has been working with Imagination Sweatshop and founded his own company. Nat continues to plug away, when the opportunity presents itself. Dan and Bex have moved on to more-lucrative pastures.