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Dread in Italy! :)

 
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Lollo
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Joined: 27 Sep 2006
Posts: 3

PostPosted: Thu Sep 28, 2006 2:05 am    Post subject: Dread in Italy! :) Reply with quote

Hi guys.
Last month I finally purchased Dread, after hearing of this wonderful game. I think it's true that this is a perfect example of what RPGs can be (and, I hope, will be in the future).

Last weekend I did two demos during ModCon, by far the biggest and most important gaming convention in Italy. I used "Beneath a full moon" in both games, since I had never refereed Dread before and I was willing to see the differences during two runs of the same scenario; also, it is a quite simple scenario and I find it very useful to start, both for the players and the referee.

The games went good and everyone had good moments in playing them. My sessions were quite small since I don't linke long games (they lasted 2 - 2.5 hours). In the first session, an experienced player (with a very well done character with phobia of fire!) decided to sacrifice himself hitting the wolf with a stick on fire. This was perfect for the story, since it somehow redeemed the character from his phobia.
In the second game, the players at some time were very scary of pulling. I stated that the game was about pulling and they will pull. The difference is: if you don't take actions, I'll let things happen to you and you'll pull! So it's better for you if you decide your fate rather than let me make things for you... Still better, I think that the next time I'll follow the useful suggestions I've found on this forum, especially the one that says the referee should tell "if you don't pull, this and this will happen". And then let the players decide what to do. Now that's thrilling.
However, in the second game a character died in the river while trying to escape with the rafts. After that, the tower was rebuilt, we where quite at the end of the story and I definitely felt a loss of tension. Next time I think that, depending on the timing and pacing, I will have a greater number of prepulls, or state that after the first death normal pulls are 2 block, after the second death are 3 blocks, and so on.

Finally, let me say I really appreciated the manual not being a system, but a method. There are not charts, there are not numbers, but a very useful set of suggestions that help the referee mastering the fine art (and yes, I think this is an art) of playing a game of Dread.

PS: I've also reviewed Dread on the Flying Circus site (it's a group devoted to larp and experimental roleplaying).

Ciao
Lorenzo Trenti
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Eppy
Deicidal Robot


Joined: 09 Nov 2004
Posts: 80
Location: Brooklyn, New York

PostPosted: Thu Sep 28, 2006 2:54 am    Post subject: Reply with quote

I've got so much to thank you for, I'm not sure where to begin.

First, thanks for hosting Dread at ModCon. It's great that the games went well for you. And I'm happy that you've found the advice on this forum helpful.

Also, I'm glad to hear that Dread works with such short games. I have never hosted one that short. Typically mine run for about three to four hours. But now I want to try one. I think if I had a tower fall in a short game, I'd also try more pre-pulls or two pulls for every action. Something to ramp the tension up quicker.

And I want to thank you for your kind words, both in your review (which I read through Google's translator, so I think I got the gist of it), and what you said above. I definitely dig the idea of Dread as a method rather than a system. It has a ring to it.
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Dreadmaster420
Crouching Turtle


Joined: 07 Aug 2006
Posts: 10

PostPosted: Thu Sep 28, 2006 11:18 am    Post subject: Reply with quote

Dread is international!
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epk
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Joined: 29 Sep 2006
Posts: 5

PostPosted: Fri Sep 29, 2006 1:47 am    Post subject: Reply with quote

Quote:
Dread is international!


Hear hear. Taking over to northern Europe too. That is: Finland.

Just received my copy, and looking forward running a game in few weeks time.
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Eppy
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Joined: 09 Nov 2004
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PostPosted: Fri Sep 29, 2006 11:05 pm    Post subject: Reply with quote

So, let's say, for the sake of argument, that I'm just the sort of narcissist who would make a map of all the places in the world where Dread is played. And the border of this map would be made up of the word Dread in all the various native languages of those who played it.

If that was the case, how would you spell Dread in you language?

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epk
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Joined: 29 Sep 2006
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PostPosted: Sat Sep 30, 2006 2:18 am    Post subject: Reply with quote

Quote:
If that was the case, how would you spell Dread in you language?


'Kammo' would be perfect translation for Dread, also capturing the feeling of game. Not direct horro, but ill suspense fileld knot in bottom of your stomach.
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Eppy
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Joined: 09 Nov 2004
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PostPosted: Sat Sep 30, 2006 3:07 am    Post subject: Reply with quote

epk wrote:
Quote:
If that was the case, how would you spell Dread in you language?


'Kammo' would be perfect translation for Dread, also capturing the feeling of game. Not direct horro, but ill suspense fileld knot in bottom of your stomach.

Perfect! Thanks.

I'd love to hear about your game when it happens.

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Lollo
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Joined: 27 Sep 2006
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PostPosted: Sun Oct 01, 2006 12:13 pm    Post subject: Reply with quote

Eppy wrote:
If that was the case, how would you spell Dread in you language?


Terrore, in italian.

Ciao
LT
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Eppy
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PostPosted: Sun Oct 01, 2006 10:13 pm    Post subject: Reply with quote

Beautiful.

Now I just need German, French, and Hebrew to cover the other countries that I know about.

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Ogreman
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Joined: 01 Oct 2006
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PostPosted: Tue Oct 31, 2006 12:14 am    Post subject: Reply with quote

Dread in German is Kaltfurcht, literally 'cold fear'. I love German hybrid words.
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Shawn Kehoe
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Joined: 03 Aug 2007
Posts: 12

PostPosted: Fri Aug 03, 2007 8:33 pm    Post subject: Reply with quote

Eppy wrote:
So, let's say, for the sake of argument, that I'm just the sort of narcissist who would make a map of all the places in the world where Dread is played. And the border of this map would be made up of the word Dread in all the various native languages of those who played it.

If that was the case, how would you spell Dread in you language?


Well, if you WERE that kind of narcissist, I would suggest adding Canada to your map, as I just ordered a copy of the game on Thursday morning.

Oh, and remember that Canada is officially bilingual, it would be a cultural affront if you excluded either French or English. :)

Shawn
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Eppy
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PostPosted: Fri Aug 03, 2007 10:02 pm    Post subject: Reply with quote

Welcome aboard, Canada.

You wouldn't happen to have the French word for Dread, would you?

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Shawn Kehoe
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Joined: 03 Aug 2007
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PostPosted: Fri Aug 03, 2007 10:48 pm    Post subject: Reply with quote

Eppy wrote:
Welcome aboard, Canada.

You wouldn't happen to have the French word for Dread, would you?


The nation's bilingual, I am not :) I just checked three online translators and they all gave different results.
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Meatpuppet
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Joined: 09 Jun 2007
Posts: 1

PostPosted: Tue Aug 07, 2007 6:52 am    Post subject: Reply with quote

Eppy wrote:
Welcome aboard, Canada.

You wouldn't happen to have the French word for Dread, would you?


Imho the best word to use would be "Effroi", it is quiite literary but since this game is so well written I think it could do nicely.

Cheers

Meatpuppet
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wedgeski
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Joined: 07 Aug 2007
Posts: 5

PostPosted: Tue Aug 07, 2007 9:10 am    Post subject: Reply with quote

Hello from a fan in England as well. :) First post here.

In reading this forum, what amazes me the most is how Dread inspires so many outrageous and just downright *cool* house rules. Truly a case of an innovative design encouraging innovation from its players.
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